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Σάββατο 8 Σεπτεμβρίου 2012

Official Forum Update


ANet has been slowly opening new sections on the Official Forums, with their reasoning being that they want to dedicate the most resources to making sure the game itself is in a stable, playable state. Now that things seem to be stabilizing in-game, ANet added these sections today:

Community Corner 

Linksville

Post links to blogs, videos or other online media relating to GW2. 

Fan-generated Content

Post your artwork, fan-fiction, machinima and other content here.

Guilds

Guilds

Whether you’re seeking a guild or recruiting for one, you can do it right here.

Head over to the Official Forums today to check out these new sections. Also, don’t forget to refresh your memory on the Forum Code of Conduct. Enjoy!

New Updates Adds Additional Features


ArenaNet has been burning the midnight oil to make sure that we the players are getting the best MMO experience possible. The update last night added some additional features and also resolved some lingering issues.
Last Nights Update:
  • We largely resolved the capacity constraints with parties and guild functionality, which were causing symptoms such as party members not appearing on the map, parties not staying together as they travelled between maps, and guild manipulation not working. Note that, while capacity constraints are now addressed, there are still some specific issues we’re working on with parties and guilds. In particular, there’s an issue with parties not staying together as they travel into dungeons, which we plan to address tonight.
  • We fixed issues with the storyline steps “Fury of the Dead,” “Grisly Shipment,” and “In The Ruins.”
  • We changed the downed mode camera to maintain a more consistent distance taking race into account.
They also added an option to allow you to stay on an overflow server and no longer get the warning messages.
Some of the planned fixes for tonight include:
  • We’ll fix the issue with parties not staying together as they travel into dungeons.
  • We’ll fix issues with the storyline steps “A Light in the Darkness,” “Estate of Decay,” “Explosive Intellect,” “Rumors of Trouble,” “The Lost Chieftain’s Return,” and “Tribunes in Effigy.”
Finally a few items are still in the works:
  • We’ll fix issues with the storyline steps “A Light in the Darkness,” “Estate of Decay,” “Explosive Intellect,” “Rumors of Trouble,” “The Lost Chieftain’s Return,” and “Tribunes in Effigy.”
  • We’re working on a fix for PvP tournament rewards.
Check out the current update page on the wiki for all of the information.

AETA Field Manual: Leveling Your Engineer 1-40


Hello again Engineers! Welcome to another meeting of Alchemists, Tinkerers, and Explosions Anonymous. One of the greatest things about Guild Wars 2 is the freedom in style of play. Each profession can fill any role from pseudo-tank, to support, to crazy-blow-your-house-up-damage with just a simple modification in traits and skills. Because the end game of Guild Wars 2 is the leveling itself, you’ll want to try some different builds and tactics early on and figure out just which one of the many styles of play suits you best.
With this in mind, today we’ll look at 3 “leveling” builds that will get you started and make finding out what you’re good at much easier. These builds include a Flamethrower build focused on Conditions, an Explosions build focused on burst damage, and a General Leveling build focused on being ready for any situation and support. They’re all built for comfort and speed, so read on for 
Flamethrower Condition Build
This build is focused around melting your enemies’ health bars over a few seconds as well as applying other harmful conditions to help your allies and hinder your foes. You’ll use the Flamethrower mostly (even against single targets) as well as dual-pistols. Do every Dynamic Event you come across and burn everything in your path! Complete hearts, skill points, and vistas too but remember that you work best against groups of enemies. This is my recommended leveling build because it’s easy to pick up and play while putting out great damage and utility.
  • Levels 1 – 10: Train all your weapon skills and start to watch your condition application on enemies. Once your weapon skills are trained, swap over to dual-pistols until you acquire the Flamethrower.
    • This’ll give you practice in applying conditions on enemies when they hurt the most. You’ll want to apply Burning from Blowtorch whenever possible, Blinded  from Static Shot when you’re about to be struck by the enemy, and Poisoned from Poison Dart Volley when the enemy is below 50% health (and in effect will try to heal soon).
    • Your first Utility skill (which is unlocked at level 5) should be Throw Mine for it’s knock back and high damage which are both very useful in group and solo situations. Spend the other 4 utility points wherever you please, though I suggest that you pick up the Grenade Kit, Elixir B,Utility Goggles, and one of the turrets. Hold on to Elixir H for your healing skill.
  • Levels 11 – 20: At level 10 you’ll have enough skill points to unlock tier 2 utility skills. Get theFlamethrower as soon as possible, as it is the core of the build! Slot the Flamethrower and start practicing with it.
    • Use Flame Jet and Napalm to damage and burn enemies whenever possible. Only use Flame Blastwhen fighting large groups of enemies (because it doesn’t apply Burning). When enemies get too close, use Air Blast to push them away before Smoke Vent to optimize their cooldowns (generally Air Blast will be available for use again by the third time enemies get in range). If you’re fighting a single-target boss, pull out the dual-pistols and make sure to use the Incendiary Ammo tool belt skill.
    • You’ll get your first trait points from 11-20, so dump them into the Tools trait line. The critical damage and tool belt recharge times are nice, but the real reason we go 10 points in is Speedy Kits. With Speedy Kits, you have permanent Swiftness at the cost of having to switch in and out of the Flamethrower every 5 seconds. This really helps with leveling; getting you to your destinations quickly.
    • You’ll unlock your final Utility slot at level 15. Pick whatever skills you want to get there, but I suggest a survivability skill for the final slot. Pick up the Thumper Turret for another tier 2 skill. Drop the turret to “tank” for you.
  • Levels 21 – 30: Once you’ve hit 21, you’ll need to pick another trait line. Start putting points intoFirearms for the extra critical strike chance and condition damage. This tree is what makes your Flamethrower start to pack a wallop! For your first trait at level 30, pick up Precise Sights for some extra damage on your Flamethrower. If you find yourself using dual-pistols quite a bit more than the Flamethrower, Hair Trigger might be a better option for you. By this time you should have enough skill points for Elixir R, so consider replacing the Thumper Turret with that for some personal survivability and the ability to revive allies with Toss Elixir R.
  • Levels 31 – 40: Fortraits, swap over to the Explosives line and pick up Incendiary Powder after dropping in 10 points Try getting into an Ascalonian Catacombs dungeon run and advertise yourself as a “Condition Engineer”. Once you’re in the dungeon, swap between pistols and Flamethrower appropriately to apply your different conditions when needed. You’ll probably acquire enough skill points to pick up an Elite skill in this range, so make sure to grab Supply Crate. This’ll give you some great utility and decent damage in the impact (the crate damages enemies where it lands) and dropped turrets. It’s also great in groups as well as solo.
‘Nades and Bombs, the Pure DPS Build
This build is focused around one of my favorite lines: “Surprise! You’re dead!” Here we sacrifice life and limb in the effort of destroying as many Thieves and woodland creatures in the shortest time possible. You’ll use the Grenade Kit to set up foes and the Bomb Kit to knock them down. I would recommend this build for World versus World play.
  • Levels 1 – 10: Train all your weapon skills. Once you’ve maxed out your skills, pull out dual-pistols and practice kiting and leading your enemies. “Kiting” is the art of maneuvering in such a way that the enemy is always following you but is never quite close enough to attack. You need to get really good at this because you’ll be in range of melee attack almost all the time with this build! At level 5, pick up the Grenade Kit as your first Utility skill and start to practice with it:
    • Use Shrapnel Grenade whenever it’s off cooldown and Freeze Grenade to kite enemies around the battlefield. If enemies get close enough to hit you (or an ally) hit them with the Flash Grenade. When fighting NPCs while questing, use Poison Grenade whenever it’s off cooldown for extra damage. In WvW, save the Poison Grenade for enemies who look like they’re about to heal.
  • Levels 11 – 20: It’s time to pick you’re first trait line! I would suggest Tools, just like I did for the Condition build. Speedy Kits for the first trait is just too good to pass up! For your second and third Utility skills, pick up the Bomb Kit and Rocket Boots. Once you have the Bomb Kit, this build’s potential just…explodes.
    • Lure a group of enemies to one area and throw down a Flash Grenade. While they’re blind and trying to hit you, swap to the Bomb Kit and put down bombs in this order: Concussion Bomb,Smoke Bomb, Fire Bomb, Glue Bomb, and Big Ol’ Bomb. The last one will knock them out of your glue, but that’s okay. If you do it in this order your enemies can continue stay in melee range while not landing a single blow because of the duration of Blindness. As soon as Glue Bomb detonates, leave melee range and switch back to grenades…assuming any of them survived. You can also use the Rocket Boots to leave melee range with some damage behind you.
  • Levels 21 – 30: Swap trait lines to Explosives and put 10 points there. Evasive Powder Keg will let you start dodging offensively, and picking up Forceful Explosives will reduce the margin of error in this build immensely If you find yourself dying a lot at this point, swap out the Rocket Boots for a survivability skill, such as Elixir R.
  • Levels 31 – 40: Shiftover to the Inventions trait line and take the Cloaking Device trait. You could also change this to Stabilized Armor should you feel that you’re already resilient enough. By now you should have enough skill points to pick up an Elite Skill and I would suggest Supply Crateagain, just as I did for the Condition build. Try getting in a group for Ascalonian Catacombs and use the Bomb Kit exclusively in there. If you die a lot, swap over to Grenades.
General Leveling and Support Build
Firstly, credit for this build goes to Vanguardsoul over on gw2codex.com. The goal of this build is to make you the jack of all trades, and master of none. You’ll stick with the pistol and shield for a weapon, providing nice damage and survivability while switching over to the Elixir Gun for times where your team needs support more than extra damage. I would suggest this build or the Condition build for world exploration and map completion.
  • Levels 1 – 10: Train the different weapon’s skills. Once you’ve got them all, switch over to the pistol-shield combo and start practicing applying conditions with Poison Dart Volley / Static Shotand interrupting enemies with Static Shield’s chain move: Throw Shield. At level 5 you’ll get your first Utility Skill; pop Elixir B in there for boosts to damage and speed. Buy the Med Kit for your healing skill while in groups, but use Elixir H in questing and general solo situations.
  • Levels 11 – 20: For your second Utility skill, pick up the Net Turret for some needed crowd-control. Start putting trait points into Firearms for the boost to Pistol effectiveness and take Knee Shot as a trait for an added Cripple effect to your Net Turret’s Immobilization. You’ll unlock your third Utility slot at level 15 and won’t be able to afford the Elixir Gun for a while yet, so slot your final Utility skill to Utility Goggles or Rocket Boots for now.
  • Levels 21 – 30: You need to change to another trait line at this time, so drop 10 points into Alchemy and grab the Fast Acting Elixirs trait. The extra range will increase your combat distance and your survivability. By now you should have enough skill points for the Elixir Gun, so make sure to pick that up for Dynamic Events and dungeon runs. When using the Elixir Gun, make sure to useElixir F and Fumigate whenever they’re off cooldown (unless you’re against healing enemies, then save Fumigate). Use Acid Bomb for escapes and Super Elixir as needed. Keep in mind that Super Elixir has a 20 second cooldown, but also a 10 second up time
  • Levels 31 – 40: Just like the other two builds, you should pick up Supply Crate as your Elite skill as soon as you have enough points. Move over to the Inventions trait line and pick up Cloaking Device. If you’d rather have Speedy Kits though, you could put the points into Tools instead. This is going to be our 10 point line either way. You might also consider swapping out the Rifled Barrels trait for Coated Bullets, because you should be adept enough at dodging by this time to take a lower range for the ability to hit multiple targets with piercing projectiles. If you want to go into a dungeon with this build, you’ll be most useful as an Elixir Gun Engineer, so advertise yourself as a “Support Engineer”.
These builds each have their strengths and weaknesses, but they’re perfect for the roles that they fit. I’m currently using the Flamethrower build as I make my way across the land because I love the idea behind it. That’s one of the most beautiful things about Tyria; almost anything can be viable if enough thought is put behind it. Right now the word is that Grenades have the highest damage-per-second in the game. That’s fine, but you have to remember that if you hate targeting the ground for every attack, you’re not going to enjoy using the Grenade Kit.
Start with these builds and play one you think looks fun. After you’ve hit level 40, you’ll have enough experience (and then some) to pick out your favorite weapon and make a viable build around it. Remember Engineers, if we’re spreading devastation across the land but we aren’t having fun doing it, then what was even the point? So what are you using primarily to level with? Let me know in the comments below! See you all next week!

Ready To Use Builds


This week I chose to give you four ready-to-use, viable builds: three of them are best suited for Structured PvP, while the last one is ideal for PvE. Additionally, I would like to give you a quick idea of the mindset I I recommend while leveling and building out your traits. Finally, I also wish to talk about mobility in World vs World–a quick read to improve your Guild Wars 2 experience without losing time.
4 Ready-to-Use Builds
This build is focused around a very high amount of damage and burst while using immobilizes to quickly get your opponent down and build your critical hit chance. It is also a very mobile build, hard to match in other professions. The downside will be your fragility. 
As a reminder: to land your Hundred Blades, use your Flurry immobilize, then switch to Greatsword before the end, giving you four seconds to land Hundred Blades. This is not a hybrid build (meaning a build that is focused around a mix of power damage and condition damage).
This build is the rework of my old Balanced Build I used in BWE3. Its main purpose is to bring damage, support, survivability and mobility at the same time. Notice the 2400 power you can attain on your own. 
As a reminder: to land your Hundred Blades, use your Flurry immobilize and then switch to Greatsword before the end, giving you four seconds to land Hundred Blades. This is not a hybrid build (meaning a build that is focused around a mix of power damage and condition damage).
In my last week article I pointed out two new traits: Berserker’s Power and Merciless Hammer. They led to this build, which finally gives you a very good Hammer build for dealing damage. This way, you can mix excellent crowd control with high damage from the hammer’s slow, large hits. You will be at the same time a good damage dealer and decently tanky.
Because SPvP is obviously not the only way to play this game, when you reach level 80 you might want a good build for dungeons. This build is focused around the Greatsword and the Rifle for ranged encounters. The dps it’ll grant you is amongst the highest in the game right now.
In the links of those four builds, you can find further details and explanations. Along with next week’s article, I will post four of your user-submitted builds. If you want to show your build off to the community, feel free to post it in our forums, get in contact with me through my youtube channel, or chat with me on my Twitch TV stream. We can prove that there are many ways to play warrior in Guild Wars 2. The theme of the build can be PvE, SPvP or WvW.

Leveling PvE Build
The pleasure factor in Guild Wars 2 is very high and balanced with the optimization factor when playing in PvE. This leads to a pretty simple idea, which is play what you want. There are no weapons, builds, traits, utilities, ultimate powers or heals that will prevent you from attaining the level 80 goal. Feel free to enjoy your Warrior the way you want.
I believe there are two possibilities by now: you know exactly what you want to play, or you don’t.
If you know which weapons or utilities you want to use in PvE, please choose your trait lines with this description I made in my august 19 column, and combine your tools with the corresponding trait line:

Strength is obviously a good offensive tree with a passive power gain. This trait line will greatly improve your axe and greatsword damage. It increases the amount of endurance you have and deals damage every time you dodge roll. This tree also improves physical utilities.
Arms is the trait line that offers many ways to build in critical chance. It also helps you deal condition damage and has many ways to take advantage of it. It helps generate adrenaline and greatly improves your sword, rifle, harpoon, greatsword, mace and hammer usage.
The Defense tree definitely improves your survivability with a passive toughness and healing gain. It improves your mace, shield and hammer usage. It also improves stances, and it offers another way to bring stability to yourself while also including the amazing projectile reflection trait.
The Tactics tree is the dedicated support tree that improves your warhorn, your shouts and your banners. It passively gives health and boon duration. Moreover, this trait line gives bonuses to your bow, granting it a better range and more damage.
Lastly, the Discipline tree brings more critical damage and improves your adrenaline abilities by reducing their adrenaline cost or their cooldowns. This tree also has one of the best traits the warrior has access to with a five second reduction on weapon swap. This trait line gives all signets a lower cooldown.
If you don’t know what to use, please consider the Strength, Arms and Discipline trait lines.
  • In the Strength tree, you will naturally grab Berserker’s Power and the Power stat that will help you in any situation because it is supposed to be your main stat as Warrior.
  • In the Arms tree, you will be able to simply grab critical chance on whatever weapon you use.
  • In the Discipline tree, alongside with many different useful traits, you will find Sweet Revenge. This is a good choice whatever your path will be.
When you feel ready to choose a path, simply go to a Warrior trainer and buy a book to reallocate your trait points.


Mobility in WvW

Mobility in World vs World is a good option to have, especially while playing Warrior. I strongly advise you pick at least one option to have swiftness (the warhorn or the signet of rage), and at least one weapon that grants high mobility skills (the sword or the greatsword). With those tools you will be able to avoid enemy raids, easily go in and out groups of enemies, quickly reach your destination and scout enemy positioning for your realm.
Once you have enough mobility, your other options are up to your preferences: melee or ranged weapons. Tank, support or a dps build.

Ready To Use Builds


This week I chose to give you four ready-to-use, viable builds: three of them are best suited for Structured PvP, while the last one is ideal for PvE. Additionally, I would like to give you a quick idea of the mindset I I recommend while leveling and building out your traits. Finally, I also wish to talk about mobility in World vs World–a quick read to improve your Guild Wars 2 experience without losing time.
4 Ready-to-Use Builds
This build is focused around a very high amount of damage and burst while using immobilizes to quickly get your opponent down and build your critical hit chance. It is also a very mobile build, hard to match in other professions. The downside will be your fragility. 
As a reminder: to land your Hundred Blades, use your Flurry immobilize, then switch to Greatsword before the end, giving you four seconds to land Hundred Blades. This is not a hybrid build (meaning a build that is focused around a mix of power damage and condition damage).
This build is the rework of my old Balanced Build I used in BWE3. Its main purpose is to bring damage, support, survivability and mobility at the same time. Notice the 2400 power you can attain on your own. 
As a reminder: to land your Hundred Blades, use your Flurry immobilize and then switch to Greatsword before the end, giving you four seconds to land Hundred Blades. This is not a hybrid build (meaning a build that is focused around a mix of power damage and condition damage).
In my last week article I pointed out two new traits: Berserker’s Power and Merciless Hammer. They led to this build, which finally gives you a very good Hammer build for dealing damage. This way, you can mix excellent crowd control with high damage from the hammer’s slow, large hits. You will be at the same time a good damage dealer and decently tanky.
Because SPvP is obviously not the only way to play this game, when you reach level 80 you might want a good build for dungeons. This build is focused around the Greatsword and the Rifle for ranged encounters. The dps it’ll grant you is amongst the highest in the game right now.
In the links of those four builds, you can find further details and explanations. Along with next week’s article, I will post four of your user-submitted builds. If you want to show your build off to the community, feel free to post it in our forums, get in contact with me through my youtube channel, or chat with me on my Twitch TV stream. We can prove that there are many ways to play warrior in Guild Wars 2. The theme of the build can be PvE, SPvP or WvW.

Leveling PvE Build
The pleasure factor in Guild Wars 2 is very high and balanced with the optimization factor when playing in PvE. This leads to a pretty simple idea, which is play what you want. There are no weapons, builds, traits, utilities, ultimate powers or heals that will prevent you from attaining the level 80 goal. Feel free to enjoy your Warrior the way you want.
I believe there are two possibilities by now: you know exactly what you want to play, or you don’t.
If you know which weapons or utilities you want to use in PvE, please choose your trait lines with this description I made in my august 19 column, and combine your tools with the corresponding trait line:

Strength is obviously a good offensive tree with a passive power gain. This trait line will greatly improve your axe and greatsword damage. It increases the amount of endurance you have and deals damage every time you dodge roll. This tree also improves physical utilities.
Arms is the trait line that offers many ways to build in critical chance. It also helps you deal condition damage and has many ways to take advantage of it. It helps generate adrenaline and greatly improves your sword, rifle, harpoon, greatsword, mace and hammer usage.
The Defense tree definitely improves your survivability with a passive toughness and healing gain. It improves your mace, shield and hammer usage. It also improves stances, and it offers another way to bring stability to yourself while also including the amazing projectile reflection trait.
The Tactics tree is the dedicated support tree that improves your warhorn, your shouts and your banners. It passively gives health and boon duration. Moreover, this trait line gives bonuses to your bow, granting it a better range and more damage.
Lastly, the Discipline tree brings more critical damage and improves your adrenaline abilities by reducing their adrenaline cost or their cooldowns. This tree also has one of the best traits the warrior has access to with a five second reduction on weapon swap. This trait line gives all signets a lower cooldown.
If you don’t know what to use, please consider the Strength, Arms and Discipline trait lines.
  • In the Strength tree, you will naturally grab Berserker’s Power and the Power stat that will help you in any situation because it is supposed to be your main stat as Warrior.
  • In the Arms tree, you will be able to simply grab critical chance on whatever weapon you use.
  • In the Discipline tree, alongside with many different useful traits, you will find Sweet Revenge. This is a good choice whatever your path will be.
When you feel ready to choose a path, simply go to a Warrior trainer and buy a book to reallocate your trait points.


Mobility in WvW

Mobility in World vs World is a good option to have, especially while playing Warrior. I strongly advise you pick at least one option to have swiftness (the warhorn or the signet of rage), and at least one weapon that grants high mobility skills (the sword or the greatsword). With those tools you will be able to avoid enemy raids, easily go in and out groups of enemies, quickly reach your destination and scout enemy positioning for your realm.
Once you have enough mobility, your other options are up to your preferences: melee or ranged weapons. Tank, support or a dps build.