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Τετάρτη 22 Αυγούστου 2012

A Beginner’s Summary: Currency In GW2



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With Guild Wars 2 looming in the distance, many have been wondering what sort of currency is found in the game and more importantly, what is it used for and how to get it.
This guide goes into brief detail about the eight currency options in Guild Wars 2: coin, gems, tokens, influence, karma, skill points, glory and supply.
In total, there are exactly eight forms of currency. For the most part, these all have different uses for the player, but a few can work as a substitute.
COIN
First off is coin. Coin works how you think it would in most other games and is broken down in three tiers: bronze, silver and gold. You acquire coin by completing events, looting corpses, opening chests, selling items to vendors, trading with players and completing maps.
Coin is also used for repairing items, buying goods from vendors/players, teleporting to a waypoint, resetting trait points, purchasing keep-upgrades in WvW and, finally, as one of two means for buying gems.
GEMS
Gems, on the other hand, are used exclusively for buying items, bonuses, and account services like server transfers from the game’s internal cash shop. Gems can be exchange into coin, and vice versa.
For every $1.25 in U.S. dollars, a player will get 100 gems. If you live in Europe, then every 1.0625 pounds will equal 100 gems. The Euro works similar to the U.S. ratio. Gems can be purchased only in specific quantities.
TOKENS
Next we have tokens, which players will receive while running through dungeons. These can be used to buy armor and weapons from dungeon vendors.
INFLUENCE
We then have a guild-centric currency called influence. Influence is gained by guild members doing events, PvP, inviting new members, doing solo content or buying influence from a guild promoter while representing their guild.
The influence gained is then used to improve the guild in four categories, each with their advantages.
KARMA
Karma, a non-tradable currency that players use to buy useful high end items, is another form of currency players actively gain while playing the game. Players receive karma by completing events, assisting players with personal stories or completing parts of your own, and completing renowned hearts.
Keep in mind that armor sets requiring karma can also require an event to have been completed locally for the armor to be available to a player.
SKILL POINTS
Skill points, which are unlocked by achieving skill challenges, leveling up after level five, and leveling past 80 with experience points, allow players to unlock abilities and skills that will complement a player’s play style.
Furthermore, skill points can be used to buy in-game items from some vendors, such as the Bloodstone Shard, an item that gives players access to build legendary items.

Lastly, the two remaining currencies deal with structured PvP and WvW.
GLORY
Glory is gained during structured PvP. Players earn at least five glory for each kill and three for every hit landed with a trebuchet. Glory is also unlocked for completing a number of different objectives in sPvP.
Players use glory to upgrade the look of their PvP gear or to unlock reward chests that contain PvP-centric rewards. Keep in mind, glory can’tbe traded with other players.
SUPPLY
Supply, harvested by NPCs in WvW, allows players to upgrade and maintain keeps, towers and build siege weapons for attack or defense.
Players get supplies from a supply depot their world controls, but in order to get these supplies, they have to ensure a network of supply caravans reach each outpost to continue a steady source of supplies. Players can carry 10 supply at a time to repair or build structures and equipment.

Guild Wars 2 certainly has many different forms of currency to keep in mind, and this peek into the inner workings should have shed light on the dark areas.
Let us know in the forums or comments below if you have any questions!

LMFAO Guild Wars 2!



With the dances going live tonight, some of you might have recognized the human dance. For those needing a reminder or a clue, we submit this video, brought to you by YouTuber KotRFFXIV.

New Content Added To Extended Stress Test


A stress test was scheduled today from 12 to 4 p.m. (pacific time) this afternoon, during which a wealth of additional content was waiting to be toyed with or added as the test was extended, in the end by a total of two hours.
The test ended tonight at 6 p.m. pacific time.
Now, on to the new stuff! First up, dance moves have been added. The dances are unique to each race but, they are not unique to the gender or profession. All members of the humans, for example, will perform the same moves whether a female thief or a male elementalist.

How many can you identify? 
For more stress test goodness, follow the break!

The Vanguard: Launching A Guardian

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The Vanguard: Launching A Guardian 101
Hello, my shield brothers and sisters, I am Centurion. Some of you already know me as your Guardian columnist, but for anyone new to the game and this site, I’ll be reintroducing myself and the profession this week. While this may be the first edition of The Vanguard you’ve ever read, we do have an archive of past columns that cover the Guardian in great detail.
The Guardian is a Soldier class, meaning we get to wear the heaviest armor in the game. We excel at providing support and healing to ourselves and our allies, and we have an incredible amount of durability with various means of health regeneration and damage mitigation at our disposal. We’re so good at this, in fact, that ArenaNet has given us the smallest base health pool in the game just to compensate for it. 
OVERVIEW
The game mechanic unique to the Guardian are our three Virtues.
  • The Virtue of Courage blocks the next incoming attack with a boon called Aegis. Not only can Guardians gain this Aegis every 40 seconds as a passive ability, we can also share it with our nearby allies and block the next attack aimed at them. 
  • The Virtue of Justice applies the Burning condition to enemies on every 5th attack. This ability can also be shared with allies, burning their enemies on their next attack.
  • The Virtue of Resolve provides the Guardian with passive health Regeneration. Upon activation, this virtue will heal the Guardian and his allies.
Aside from our Virtues, Guardians are renowned for our impressive arsenal of support abilities. If you’re a tactical player who wants more out of your experience than just seeing big damage numbers, and if you want a profession that’s easy to solo with, yet is almost indispensable in groups, then the Guardian may be the best profession for you.
The Guardian offers several means of removing conditions from ourselves and our allies. With the right trait, we can even boost the Toughness of our allies, making them more damage resistant just by being in our presence. We also have several means of providing them with Protection, which reduces all damage taken by a third. Most impressive of all, we have several ways to weave in these support mechanics seamlessly with our damage-dealing abilities. This is especially true for our symbols, magical inscriptions we place on the ground to damage our enemies and provide Regeneration,Retaliation and Swiftness to ourselves and our allies.
While we’re known for support, we can be deadly on offense. We may lack the raw offensive burst of some professions, but fighting a living enemy isn’t as easy as swinging at a target dummy. Guardians can survive where others would fall, and we can prolong almost any engagement into a war of attrition. When a Guardian holds an objective, the enemy seeks reinforcements. 
With our mobility, condition removal and general hardiness, Guardians are exceptional battlefield commanders. If you want to impose your will in combat and control when and how a fight happens, the Guardian allows you to do that. Being effective at almost any range helps as well. He who controls the fight wins the fight, and the Guardian excels at doing just that.
WEAPONRY
The Guardian is supported by the ability to employ a devastating number of weapon options, all of which are outlined below.
Two-Handed:
  • Hammer — This provides powerful close-range AoE attacks and abilities. It’s simple and brutal, delivering bone-crushing punishment while providing a respectable amount of battlefield control. 
  • Greatsword — This imbues allies with retaliation and controls foes with leaping attacks and blinds. An offensive weapon, its mix of power, movement and debilitation make it a vicious and effective choice, especially against multiple foes.
  • Staff — This controls enemies with wards and AoE damage and supports allies with defensive spells. A fantastic support weapon, the staff is also an effective mid-range weapon against multiple foes. 
Main Hand:
  • Mace — This is a support weapon with attacks that heal and protect the Guardian and her allies. The mace is, without question, our best one-handed support option. It’s fantastic for soloing as well, as you can’t go wrong with the periodic healing it provides.
  • Scepter — This is an offensive spellcasting weapon to bind and smite a single enemy. The scepter is our lone long-range combat weapon. It mixes single-target damage, AoE damage and a bit of control, and it’s effective up to a maximum range of 1,200 units.
  • Sword — A melee weapon with a good balance of offense and defense, the sword offers us means of closing gaps, blinding enemies and blocking ranged attacks.
Off-Hand:
  • Focus — This provides supportive spells for both offense and defense. The focus is probably our most defensive off-hand, offering means of blocking attacks and blinding enemies.
  • Shield — A protective off-hand shield for local area of effect shielding, the shield features an area knockback as well as means of offering protection to allies.
  • Torch — This scorches enemies while cleansing allies of conditions. The torch is the most offensive of our three off-hand options, and features burning attacks.
Underwater:
  • Spear — Used for rapid, close-range damage, the spear is an exceptionally well-balanced weapon.
  • Trident — This weapon provides magical, long-range support and healing. It’s the perfect complement to our spear.
 For an in-depth look at the weapons we use, including each of their abilities, please refer to my articles on both our two-handed and one-handed weapons.
 TRAITS
 The complete list of Guardian traits is extensive, and you should familiarize yourself with each of them. More importantly, you should understand the trait lines each one belongs to and the attributes they enhance.

The Guardian is an exemplary profession that blends support, control and damage into a stalwart vanguard for the front lines. I encourage you to try one for yourself and see if it fits your play style. With our durability, self-healing and condition removals, the Guardian is a forgiving profession that you can pick up and play easily, making it ideal for new MMO players. If you have experience as either a tank or healer in other MMOs, then you may feel right at home with the Guardian as well. Veteran players will appreciate the Guardian’s ability to adapt to nearly any situation and role. Our ability to enhance a group, making it greater than the sum of its parts, is what places Guardians in high demand for both PvE and PvP. 
I look forward to fighting alongside each of you when the game launches, and I encourage Guardians everywhere to share their exploits on our forums.
Until then…
Remain vigilant.

Guild Wars 2 DjThunder feat DevilDragon Smooth Criminal


 By DjThunder - Guild Wars 2 | 21-8-2012 Stress Test Dance Competition.

We proudly presented our dancing skills in Guild Wars 2!!!!