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Σάββατο 22 Σεπτεμβρίου 2012

Legendary Sword Twilight Visual Guide



Legendary Sword Twilight Visual Guide
Player Keyraa Ashborn, of Blackgate US, has put together a great visual guide for all mats needed to create the legendary sword Twilight. Anyone who is on their way to crafting a legendary can appreciate this guide, as the amount of mats and time it takes to get everything together is quite a monumental task. 
Thanks for sharing this Keyraa! View the guide here.


profession_thief
Lock & Key: Traiting At 80
So, thanks to some judicious use of [Orange Sauce], I was able to hit 80 on my Thief a short time ago. Not a massive achievement, but still a significant step on any Thief’s journey through Tyria. This week, I’ll continue in the same style as my previous guide to the first 40 levels of your experience in Tyria.
At 40, you have many of your traits unlocked and most of the skills you’ll end up using, and you probably feel like you are starting to get a handle on things, gameplay-wise. So what happens next? Well, my friend, now we get into the good stuff. I realize many of you have likely hit 80 a while ago, but I know from my own experience that there are still a few people climbing that ladder. This is for those of you just reaching 80, and for those looking for a slightly different build.


As I noted in my 1 to 40 guide, I see the Thief as falling into three basic leveling styles, which I based on the three personal biography choices available to thieves.  The  Anonymity-minded thief will focus on Stealth and perhaps condition-based damage. A thief looking for Determination will focus on straight damage, and the Subterfuge thief plays the role of support. I can’t really continue the same way as last time, though. At Level 80, it all comes down to traits. I’m going to offer a trait build for each of these leveling builds for you to build toward.
Also, unlike last time, I’m going to assume you have, or will buy, all training manuals. The markets are starting to stabilize, and I think money is starting to become less of an issue in the game as a whole. Also, it’d make this a much harder article to write if you didn’t have that training manual…
Anonymity:
                Your Traits are here to make stealth your super-weapon, as well as focusing on critical hits. There’s a good number of Major Traits that affect stealth, but I think that the collection I have chosen is a good mix. This build is 0/30/30/10/0:
-          Critical Strikes: Side Strike – Stealth provides you the best means of getting into the perfect position. Your Dagger Stealth skill should be enough to get you to use this. Combo Critical Chance: It’s brilliant. Any dual skill you use will benefit from this.  Hidden Killer – The lynchpin. Being able to count on a critical from stealth makes every point, be it from traits, equipment or sigils, into Critical Damage more valuable.
-          Shadow Arts: Shadow’s Embrace –  Plays into the idea of stealth being your refuge. Removing conditions can be incredibly useful in the right situations, and is never a bad idea. Patience – Your initiative regen trait. Every build should address the Thief’s need for initiative, and this is yours.  Shadow Rejuvenation – Makes stealth even more of a safe haven for you, as you effectively now have a slew of healing skills.
-          Acrobatics: Fleet Shadow – Seems obvious. Since you’ll be in stealth for a good part of your gameplay, moving faster while in stealth makes a lot of sense.
Determination:
                Focus on Damage and Survivability. Though the best way to do this in my opinion is to dodge roll often, and use dodge skills like Withdraw, I’ve gone for a less mobile form of survivability in this build, which is 10/30/0/30/0:
-          Deadly Arts: Sundering Strikes – Vulnerability is one of the best ways to bring an enemy  down fast.  A 40% chance for 5 seconds of vulnerability is nothing to scoff at. Nor is the extra power you’ll get from investing in this trait line.
-          Critical Strikes:  Furious Retaliation – Fury for 10 seconds? I almost don’t care what the prerequisites are.  It is also a great bit of surviviability, as you can use every benefit you can get. Combo Critical Chance – I think this is a superb trait to take in almost any build. Combo skills tend to involve a flurry of attacks, from Unload to Pistol Whip. So, for each of those to have a better chance of being a critical hit? Sound like a good plan to me . Executioner -  More damage to the injured? This is this build’s perfect skill. Focus on those enemies at low health and watch them drop.
-          Acrobatics: Power of Inertia – If you are a thief, you should be dodge rolling often. This trait will make sure that those dodges can be translated into more killing power. Assassins Reward – If you are going to be in close combat, you are likely going to be taking damage. Signet of Malice will help mitigate this, but this skill can also help. Quick Pockets – perhaps an odd choice, but I can imagine switching quickly between a sword and dual daggers. You initiative woes are managed, and you get to be a flurry of blades. Win-win, in my mind!
               
Subterfuge:
                You’re building your traits for others in this build. You want to focus on granting boons to your allies or help them in some other fashion. Though there are many ways this can be done, I’ve opted for a 0/0/20/20/30 build:
-          Shadow Arts: Master of Deception – It’s all about Shadow Refuge. The more often you can use this, the better off your group will be.  Shadow Protector – Makes Shadow Refugee all the more powerful. I call it my “healing nuke.”
-          Acrobatics: Nothing in the Adept traits is all that amazing for this build, but I’ll suggest Descent of Shadows. I’ve had great success with it in WvW as a support Thief.  Quick Recovery – Your answer to any Initiative woes you may have.
-          Trickery: Thrill of the Crim e- Buff those allies!. Bountiful Thef t- again… BUFF THOSE ALLIES! Sleight of Hand – Super helpful to have a daze available for use.

So, there is my take on the journey to 80. There are, of course, many ways to accomplish this. Going into WvW, spending your time crafting, it all works, and I’d say you should diversify. It is the spice of the game. Now that you are a level 80 Thief, find a goal or a passion. If you want to craft a legendary weapon, start working towards that. Hoping to lead your server to victory in WvW? You should start saving for that Commander upgrade. Hell, if you even want to play the market game, you can do that too! This game is all about finding a goal and working towards it. Do that, and I think you’ll be playing for a long time to come…

Τρίτη 18 Σεπτεμβρίου 2012

The Skill Points Guide



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What It Takes To Make A Legendary


In an effort to help players understand the process that is required to make a legendary weapon, Reddit user Kurunir created a handy infographic.
The process is intense and will take a good amount of time to create, but in the end you’ll have a legendary weapon all your own.

Κυριακή 16 Σεπτεμβρίου 2012

The Recipe for Crafting Your Legendary [Including Screenshots]



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With great thanks to the Guild Wars 2 community, we now have the formula for crafting legendary weapons. Below is the Master Recipe for legendary weapons and all the sub-components required to craft them: Base Exotic Weapon
They can be obtained by throwing 4 rare/exotic weapons above level 76 (research ongoing) of the type you want to obtain into the Mystic Forge (4x Greatsword for Dusk or Dawn) and getting lucky. Or you might be able to obtain them as loot from events or enemies while being out in the world. Base Gift
You need a specific Superior Sigil depending on what you want to craft, but they are most likely themed. Also the Mystic Forge won't accept any other sigils than the one that works with the specific components you threw into it (as far as we know).

Base Gift Recipe: Crafting Gift A + Crafting Gift B + 100x Icy Runestones + Superior Sigil of X

Base Gift Sub-Gifts Base Gift Sub-Components
You can also make Lodestones in the Mystic Forge if you have the core equivalent (one tier below lodestones): 2x Core Type + 1x Crystal + 1x Bottle of Elonian Wine + 1x Pile of Crystalline Dust
  • Dungeon Gifts: obtained at the vendors in LA that also sell dungeon armor. Each costs 500 Tokens from their respective dungeons.
  • Icy Runestones are obtained after defeating the Claw of Jormag in Frostgorge Sound for 1 gold each.
Sigils Gift of Mastery and Gift of Fortune Sub-Components Image Gallery
Unfortunately we were not able to get screenshots of all the legendaries, but here are the ones we did manage to find:

Maw of the Deep
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Ministrel
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The Dreamer
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Kudzu
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Moot
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Quip
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The Predator
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Meteorlogicus
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Bitfrost
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Bolt
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Screenshot doesn't do it justice - there are blue lighting bolts that constantly flicker around the blade.
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Frenzy
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Dragons Maw/Rodgort
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Kraitkin
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The top wriggles around.
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Howler
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Sunrise
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Flameseeker Prophecies
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