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Σάββατο 22 Ιουνίου 2013

Upcoming Skill and Trait Changes

Upcoming Skill and Trait Changes

by Jonathan Sharp on June 20, 2013
Hey folks, it’s Chap again! There are a lot of changes coming in this release, and I wanted to explain the thought processes behind some of them. Today I’ll be joined by Karl and Roy, two members of our skill and balance team!

Build diversity

One of the things we’ve focused on is making sure that each class has more build diversity. To do this, we revised some traits, combined others, and in some cases, removed certain traits completely and added new ones in their place.
We also looked at small skill revisions and number balances to boost the power of specific skills, weapons, and traits. When possible, we try very hard not to take away too much potency from popular builds because we know that a lot of people enjoy them – but occasionally we do need to bring some abilities down in power. Why don’t we just increase the power of weaker skills to match the most popular ones? Well, the problem is that then we get into something called power creep; the power of all builds and classes keeps rising as we keep making improvements, which causes instability in game balance.
And now I’ll leave it to Karl and Roy to get into more detail about some specific changes you’ll be seeing in the world of Tyria after this release!
Hello fellow Tyrians! I’m Karl McLain, a game designer involved in skill development and balance, and I’m here to tell you about some of the cool stuff that we’ve been working on for this release.

Trait Changes

First off, we’ve got a ton of trait changes coming up. Many traits that were less than desirable have been brought up in effectiveness, while others have been shuffled around and merged together to make room for new traits to be introduced. In doing this, we’ve created several new grandmaster traits for quite a few trait lines. For example: elementalists have a new grandmaster Air trait that allows them to recharge their air attunement, necromancers now have access to the burning condition, and warriors will have an option to remove conditions when using burst abilities.
With these changes in mind, we are going to be making a few builds a little harder to achieve due to their extreme effectiveness. Some traits will go up in tier while increasing in potency to promote build variation.

Necromancer Death Shroud 5

As the professions in Guild Wars 2 continue to grow, we will continue to find ways to augment them and add potency to their arsenal of abilities. With the next balance update, necromancers will be unlocking their fifth ability within Death Shroud: Tainted Shackles. This skill will cause nearby enemies to be inflicted with conditions and controlled if they don’t take very quick action.

New condition

With the introduction of Tainted Shackles, we’ll also be adding a new condition to the game: Torment. This condition is designed to play around with movement, one of our fundamental combat mechanics. Enemies under Torment will take damage periodically; as they move, they’ll take even more damage. In looking to expand the condition diversity of thieves and mesmers, we decided to include Torment skills for those two professions as well.
Hey everyone, I’m Roy Cronacher, and I’m a Game Designer on the balance team. I’ll be discussing the upcoming changes to the Weakness condition as well as some of our larger skill changes.

Weakness condition change

We have a very interesting change coming to Weakness condition. Currently, Weakness decreases endurance regeneration and causes non-critical hits to have a chance to become glancing blows. We wanted this condition to punish spike damage, but it was a bit underwhelming because critical hits, which are essential to spike damage, have previously bypassed Weakness’s effect. Weakness will now cause all hits, both critical and non-critical, to have a chance to become a glancing blow. We went through and rebalanced a lot of the weakness durations for this change. We think this change will make the condition more meaningful and give it much more play.

Stun Breakers

As mentioned above, a lot of our skill changes were made to promote more build diversity in each profession. One key area we looked at was the accessibility of stun breakers. Many professions have been limited to playing one or two certain builds because stun breakers were limited to certain types of utility skills. In some utility skill types, stun breakers were over-abundant; in others, they were non-existent. We removed some and spread them out across more utility types. For example, the elementalist’s stun breakers have always been loaded up on cantrips, so we spread some out to the other categories like glyphs and signets. This way most builds have at least one viable stun breaker.

Closing

So that’s it! Thanks for reading, and be sure to check out the patch notes for the details on all of the incoming changes! We tried to give all the classes in Guild Wars 2 some great changes to less-used skills, traits, and weapons!
See you in game!

Σάββατο 15 Ιουνίου 2013

Guild Wars 2 ,June Event




June 11, 2013


Dragon Bash









June 11, 2013
Lion’s Arch honors the defiant spirit of its citizenry with the rousing Dragon Bash festival, when revelers laugh in the face of fear! Sponsored by the Captain’s Council of Lion’s Arch, Dragon Bash is a month-long celebration packed with all-new activities, fireworks, exclusive rewards, and surprises galore! The festival begins on June 11 and ends on July 9.
Show no fear – Dragon Bash is here!

Dragon Bash Events

  • Dragon Bash Activities in Lion’s Arch – Begins June 11

    Lion’s Arch is the bustling epicenter of the Dragon Bash festivities. The Captain’s Council has spared no expense in decorating this proud, battered city, as evidenced by the giant holographic dragon harmlessly soaring overhead.
  • Bash the Dragon! – Begins June 11

    Look for holographic projectors scattered all across Tyria during the celebration. These mini-projector devices contain hologram minions which can drop a Dragon Bash surprise… a Dragon Coffer! Starting June 18, you’ll also find dragon effigies all across Tyria during Dragon Bash. Perform a ritual dance and light the effigy to receive a temporary boost!
  • Developer Livestream – June 10 at 12PM PDT

    Take an inside look at Dragon Bash with ArenaNet devs during the livestream on ourTwitch channel on Monday, June 10 at 12PM PDT.
  • Dragon Ball – Begins June 11

    The ancient Tyrian pastime of Dragon Ball returns! Teams of players test their Dragon Ball skills against one another in this fast-paced game of skill and reflexes. Get ready to dodge!
  • Moa Racing – Begins June 11

    Pick the fastest moa! Farshore Ward in Lion’s Arch is the site of fast and furious Moa Racing, where you can bet on your favorite moa racers!
  • Dragon Piñatas – Begins June 11

    In major cities around Tyria, you’ll find dragon piñatas strung up in honor of the festival. Break these open to receive tasty Dragon Bash candy!
  • Dragon Bash Fireworks – June 14-17

    Watch the skies above Lion’s Arch come alive with an explosive fireworks show every night in-game. The fireworks begin at 9AM PDT on Friday, June 14 and will go off every two hours until 12PM PDT Monday, June 17. Stay through the spectacular finale and receive a unique festival helm – The Horns of the Dragon!
  • The Dragon Effigy Lighting Ceremony – Begins June 18

    Join the Captain’s Council and other dignitaries as they light dragon effigies in the Grand Piazza of Lion’s Arch starting June 18. Hosted by the jovial Magnus the Bloody Handed, this ceremony will be full of merriment and surprises.

New Rewards

  • Horns of the Dragon

    This unique helm is only available to players who attend an entire fireworks show in Lion’s Arch, which occurs every two hours during the in-game evening from June 14 to June 17.
  • Holographic Dragon Wings

    This dragon wing back item is only available as a very rare drop in the Dragon Ball Arena and throughout Tyria during the celebration. Ambitious adventurers who collect a large amount of Dragon Bash candy can obtain these exclusive holographic festival wings.
  • Holographic Shattered Dragon Wings

    Dedicated festival goers who earn the Dragon Bash Meta Achievement will receive this imposing back item – a set of holographic Shattered dragon wings!
  • Dragon Coffer

    This special reward chest, which drops only during Dragon Bash, is packed with treats and a chance for fireworks, a hologram minion mini, and Dragon’s Jade weapon skins!
  • Dragon’s Jade Weapon Skins

    Show your Dragon Bash spirit with these cool new weapon skins with a distinctly draconic look. You can find weapon tickets inside Rich Dragon Coffers and (rarely) in Dragon Coffers, and exchange them for weapon skins from Black Lion Weapon Specialists in every major city!
  • Helmed Moa Racer Mini

    You’ll only find this adorable helmed version of the moa mini during Dragon Bash! Purchase this mini with vouchers earned from the Moa Racing activity.

A Guide to Dragon Bash

Wondering how to make the most of your time at Dragon Bash? We’ve created a small guide to help keep you on the right track for this year’s festival.

New Gem Store Items

  • Rich Dragon Coffer

    Crack open the new Rich Dragon Coffer, a deluxe version of the Dragon Coffer chest which offers a greater chance to receive rare items like holographic minis and the Dragon’s Jade weapon skins! Available only in the Gem Store in the Consumables category.
  • Dragon Bash Mini Pack

    This exclusive 3-pack of holographic minis will remind you of the festivities all year long. Available in the Gem Store in the Minis category through the end of Dragon Bash!

New Features in this Release

Fight to Keep Your Spot on the PvP Leaderboards
 

Fight to Keep Your Spot on the PvP Leaderboards

We’ve improved the way that the PvP leaderboards reflect excellence! Inactive players will automatically start to slip down the leaderboards over time, allowing new and active players an opportunity to fight their way up to a higher rank. This means that the leaderboards will more accurately represent the best PvP players.

Authorized Shoutcaster Program

In the new Authorized Shoutcaster Program, when highly rated PvP teams are matched-up in rated play, authorized shoutcasters will receive a notification and be allowed to enter that match as a spectator to bring you the action on a slight time delay.
 
Authorized Shoutcaster Program

Release Notes


Σάββατο 22 Σεπτεμβρίου 2012

Legendary Sword Twilight Visual Guide



Legendary Sword Twilight Visual Guide
Player Keyraa Ashborn, of Blackgate US, has put together a great visual guide for all mats needed to create the legendary sword Twilight. Anyone who is on their way to crafting a legendary can appreciate this guide, as the amount of mats and time it takes to get everything together is quite a monumental task. 
Thanks for sharing this Keyraa! View the guide here.


profession_thief
Lock & Key: Traiting At 80
So, thanks to some judicious use of [Orange Sauce], I was able to hit 80 on my Thief a short time ago. Not a massive achievement, but still a significant step on any Thief’s journey through Tyria. This week, I’ll continue in the same style as my previous guide to the first 40 levels of your experience in Tyria.
At 40, you have many of your traits unlocked and most of the skills you’ll end up using, and you probably feel like you are starting to get a handle on things, gameplay-wise. So what happens next? Well, my friend, now we get into the good stuff. I realize many of you have likely hit 80 a while ago, but I know from my own experience that there are still a few people climbing that ladder. This is for those of you just reaching 80, and for those looking for a slightly different build.


As I noted in my 1 to 40 guide, I see the Thief as falling into three basic leveling styles, which I based on the three personal biography choices available to thieves.  The  Anonymity-minded thief will focus on Stealth and perhaps condition-based damage. A thief looking for Determination will focus on straight damage, and the Subterfuge thief plays the role of support. I can’t really continue the same way as last time, though. At Level 80, it all comes down to traits. I’m going to offer a trait build for each of these leveling builds for you to build toward.
Also, unlike last time, I’m going to assume you have, or will buy, all training manuals. The markets are starting to stabilize, and I think money is starting to become less of an issue in the game as a whole. Also, it’d make this a much harder article to write if you didn’t have that training manual…
Anonymity:
                Your Traits are here to make stealth your super-weapon, as well as focusing on critical hits. There’s a good number of Major Traits that affect stealth, but I think that the collection I have chosen is a good mix. This build is 0/30/30/10/0:
-          Critical Strikes: Side Strike – Stealth provides you the best means of getting into the perfect position. Your Dagger Stealth skill should be enough to get you to use this. Combo Critical Chance: It’s brilliant. Any dual skill you use will benefit from this.  Hidden Killer – The lynchpin. Being able to count on a critical from stealth makes every point, be it from traits, equipment or sigils, into Critical Damage more valuable.
-          Shadow Arts: Shadow’s Embrace –  Plays into the idea of stealth being your refuge. Removing conditions can be incredibly useful in the right situations, and is never a bad idea. Patience – Your initiative regen trait. Every build should address the Thief’s need for initiative, and this is yours.  Shadow Rejuvenation – Makes stealth even more of a safe haven for you, as you effectively now have a slew of healing skills.
-          Acrobatics: Fleet Shadow – Seems obvious. Since you’ll be in stealth for a good part of your gameplay, moving faster while in stealth makes a lot of sense.
Determination:
                Focus on Damage and Survivability. Though the best way to do this in my opinion is to dodge roll often, and use dodge skills like Withdraw, I’ve gone for a less mobile form of survivability in this build, which is 10/30/0/30/0:
-          Deadly Arts: Sundering Strikes – Vulnerability is one of the best ways to bring an enemy  down fast.  A 40% chance for 5 seconds of vulnerability is nothing to scoff at. Nor is the extra power you’ll get from investing in this trait line.
-          Critical Strikes:  Furious Retaliation – Fury for 10 seconds? I almost don’t care what the prerequisites are.  It is also a great bit of surviviability, as you can use every benefit you can get. Combo Critical Chance – I think this is a superb trait to take in almost any build. Combo skills tend to involve a flurry of attacks, from Unload to Pistol Whip. So, for each of those to have a better chance of being a critical hit? Sound like a good plan to me . Executioner -  More damage to the injured? This is this build’s perfect skill. Focus on those enemies at low health and watch them drop.
-          Acrobatics: Power of Inertia – If you are a thief, you should be dodge rolling often. This trait will make sure that those dodges can be translated into more killing power. Assassins Reward – If you are going to be in close combat, you are likely going to be taking damage. Signet of Malice will help mitigate this, but this skill can also help. Quick Pockets – perhaps an odd choice, but I can imagine switching quickly between a sword and dual daggers. You initiative woes are managed, and you get to be a flurry of blades. Win-win, in my mind!
               
Subterfuge:
                You’re building your traits for others in this build. You want to focus on granting boons to your allies or help them in some other fashion. Though there are many ways this can be done, I’ve opted for a 0/0/20/20/30 build:
-          Shadow Arts: Master of Deception – It’s all about Shadow Refuge. The more often you can use this, the better off your group will be.  Shadow Protector – Makes Shadow Refugee all the more powerful. I call it my “healing nuke.”
-          Acrobatics: Nothing in the Adept traits is all that amazing for this build, but I’ll suggest Descent of Shadows. I’ve had great success with it in WvW as a support Thief.  Quick Recovery – Your answer to any Initiative woes you may have.
-          Trickery: Thrill of the Crim e- Buff those allies!. Bountiful Thef t- again… BUFF THOSE ALLIES! Sleight of Hand – Super helpful to have a daze available for use.

So, there is my take on the journey to 80. There are, of course, many ways to accomplish this. Going into WvW, spending your time crafting, it all works, and I’d say you should diversify. It is the spice of the game. Now that you are a level 80 Thief, find a goal or a passion. If you want to craft a legendary weapon, start working towards that. Hoping to lead your server to victory in WvW? You should start saving for that Commander upgrade. Hell, if you even want to play the market game, you can do that too! This game is all about finding a goal and working towards it. Do that, and I think you’ll be playing for a long time to come…

Τρίτη 18 Σεπτεμβρίου 2012

The Skill Points Guide



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